realized i didn't post about #coding in a while.

I've stumbled upon some videos on how IEEE floats work and decided it'd be a cool practice to reimplement them. I've decided to start with fixed point floats first, since they should be easier to implement and it's pretty fun!

Although i naively thought it'd be a good idea to make them of arbitrary percision, so now it's marginally harder than just slapping a wrapper on a uint32_t as i initially planned xD

It's probably gonna be inefficient and unreliable as fuck, but i'll learn a bunch about binary operations, so it's worth it.