the changelog.md I have for making my first humanoid model (part 4):

V10: An experiment with adding hands... Yeah didn't look very good, I had to remake the entire
lower arm layer, and despite how realistic it may look, it just doesn't really fit...
I'll try to work on it a wee bit more, but for now I'll leave it there.

V11: Continuing the hand addition, it's looking better! either I'm starting to get used to the way the arms look,
or I really improved them that well. Either way, the hand is getting a proper rework, since v10 used extruded meshes,
adding bones was not really doable without some wizardry, so I'm better off making it again from scratch, separately,
and THEN merging it with the arm mesh. Fingers are getting rigged somewhat decently, I definetly have to loop cut them
more, but other than that I think I'm finally gonna be done soon! Once this model is done, up next I'll make a dummy
template model, from which I'll try to make more characters.