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β”‚β–’β”‚β–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ”‚
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β””β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”˜
            

holmat1 🌟

Wait why am I here again? 18, cis guy, he/him Basic pixel art skills, novice in 3D modelling. I like pixel and low poly style games. My pfp is basically my β€œmascot”/OC

12 followers 1 following 122 posts 85 Posts 1 Repost 36 Replies 211 likes 4 muting 3 muted 0 ⚝ tags 0 βœ• tags
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β””β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”˜
            
holmat1 🌟 2026-04-13 20:45 πŸ‡¨πŸ‡Ώ
not gonna lie, as much as the motivational quotes app helped me, some of these quotes don’t really feel motivational in a right way...
Like the fuck you mean
β€œTake that leap, [real name]”???
That sounds more like motivating someone to kill themselves more than anything.

With that said don’t kill yourselves
Ily <3
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holmat1 🌟 2026-04-13 15:23 πŸ‡¨πŸ‡Ώ
daily stolen motivational quotes #46:
You are your only limit.
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holmat1 🌟 2026-04-12 09:51 πŸ‡¨πŸ‡Ώ
daily stolen motivational quotes #45:
Falling down is an accident.
Staying down is a choice.
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holmat1 🌟 2026-04-11 06:52 πŸ‡¨πŸ‡Ώ
daily stolen motivational quotes #44:
I may not be there yet, but I'm closer than I was yesterday.
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holmat1 🌟 2026-04-10 21:28 πŸ‡¨πŸ‡Ώ
Man I’m getting old.
Just had to look up what the fuck does larp mean
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holmat1 🌟 2026-04-10 20:23 πŸ‡¨πŸ‡Ώ
I wanna hear some underrated or not very well-known games. I'll start.
Revita
Eastward
Advent NEON
Haste
Tiny Terraces

not sure if you can tell but I like pixels :P
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holmat1 🌟 2026-04-10 16:41 πŸ‡¨πŸ‡Ώ
my first humanoid 3D model.
after weeks.
a couple of months even.
Finally finished.

not perfect.
But.
for a first time proper 3D model.
with proper textures, an armature, a rig that actually works.
I'm proud of it.
I'm more than proud of it.
still needs a few slight tweaks.
but it's still a model that I made by myself.
With little to no guides.
I can finally add _final to the file name.
I think I deserve a break.
I earned it.
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holmat1 🌟 2026-04-10 06:07 πŸ‡¨πŸ‡Ώ
feeling cute today, might fuck up an exam later
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β””β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”˜
            
holmat1 🌟 2026-04-10 05:57 πŸ‡¨πŸ‡Ώ
daily stolen motivational quotes #43:
You don't have to feel 100%, but you have to give it 100%.
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holmat1 🌟 2026-04-09 15:35 πŸ‡¨πŸ‡Ώ
yo check out this funny base64 png I found

iVBORw0KGgoAAAANSUhEUgAAAAwAAAASCAYAAABvqT8MAAAAAXNSR0IArs4c6QAAAjVJREFUKJFdkr1PVFEQxX/33nfffgDKakBQ0dBbmBj9B7Q2JhbG2BkTGy34QyystLWzNTYmdqAJhRgCkQIWiAKCrEj26+3bvR9jsewSnWSSk0xO5syZo+a/fJM0TdHGU0jHCCFgjEEpBUCMEefcEGtOyogdQGKMiAgAIvIPWWsDUfxwGCVHQgftPYjgRVBRTgk2KWCTAkoptI+M9DwvHj+k9uol+doyPmsj3hFdD5d30IN1YhRaG9bWNzibjtD4vsTO0ifwASEgPqAFtPd9OYhG+8jK4gK61WJre5fOdg19/AsXHS4KUWkSa+1Q/+f5jyx9eM/tKxd4/nQO381ovnvN/p0nHF6aRly3L8kYA0bD4QFTZUtSTOk1m8ROneXNKtl+lUIrA+gTRAQtMNrLKQn8adRx+RE6a7BhK1R/1oiRvjED70WEclpgZmKKZiOnk7UIBztMXr7ImRvXiUawwZ4SAK4+eMTduWfsupx2vUO+V+PW2ASj49OEtEQ0ES0iDNoo4WB1nZuz1ziqN3EUqMguqXeYICfSRSMCAcEFoe0Ds5MV1jb3OC4VWTiMiElwRoiJJlFKEIEYhagNU/fuk/Zy1t++YWvlK0llBpUmWFEYDAnI8HG9GDA6xSWGCTtOKT1HmjXRPvC7XMDFkxtC8GgC4hwmgoqW8+0WlRGI5ZQfq8vYoDDKohZXqgIMI6xEg1aMdzNEhNwWqQdFCF2IjuT/3GuBRBma5TFEAiYIiXNYWyTvev4Cg+1NfzqaaKwAAAAASUVORK5CYII=
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holmat1 🌟 2026-04-09 11:17 πŸ‡¨πŸ‡Ώ
balls.
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holmat1 🌟 2026-04-09 11:17 πŸ‡¨πŸ‡Ώ
damn my next post is gonna be my 100th, I should make it something really inspirational
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holmat1 🌟 2026-04-09 05:38 πŸ‡¨πŸ‡Ώ
daily stolen motivational quotes #42:
Less stress, more joy.
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holmat1 🌟 2026-04-08 08:30 πŸ‡¨πŸ‡Ώ
daily stolen motivational quotes #41:
Life is to be enjoyed.
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holmat1 🌟 2026-04-07 17:44 πŸ‡¨πŸ‡Ώ
you KNOW a song is absolutely goated when there isn't a single remix of it that sounds better

this post was made while trying to find a remix of Castle Funk from Deltarune
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holmat1 🌟 2026-04-07 06:13 πŸ‡¨πŸ‡Ώ
daily stolen motivational quotes #40:
Calm is a superpower.
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holmat1 🌟 2026-04-06 07:41 πŸ‡¨πŸ‡Ώ
daily stolen motivational quotes #39:
Don't try to save someone from drowning if you can't swim.
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holmat1 🌟 2026-04-05 23:23 πŸ‡¨πŸ‡Ώ
the changelog.md I have for making my first humanoid model (part 4):

V10: An experiment with adding hands... Yeah didn't look very good, I had to remake the entire
lower arm layer, and despite how realistic it may look, it just doesn't really fit...
I'll try to work on it a wee bit more, but for now I'll leave it there.

V11: Continuing the hand addition, it's looking better! either I'm starting to get used to the way the arms look,
or I really improved them that well. Either way, the hand is getting a proper rework, since v10 used extruded meshes,
adding bones was not really doable without some wizardry, so I'm better off making it again from scratch, separately,
and THEN merging it with the arm mesh. Fingers are getting rigged somewhat decently, I definetly have to loop cut them
more, but other than that I think I'm finally gonna be done soon! Once this model is done, up next I'll make a dummy
template model, from which I'll try to make more characters.
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β”‚β–’β”‚β–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ”‚
β”‚β–’β”‚β–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ”‚
β”‚β–’β”‚β–ˆβ–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ”‚
β”‚β–’β”‚β–ˆβ–ˆβ–„β–„β–„β–„β–ˆβ–ˆβ”‚
β””β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”˜
            
holmat1 🌟 2026-04-05 23:22 πŸ‡¨πŸ‡Ώ
the changelog.md I have for making my first humanoid model (part 3):
V7: attempt at adding hands, for now just a basic cube (also see HM1_hand_wip model).
Preferrably change the cube to be extruded from the arm instead of being a separate
cube.
Possibly changing to an actual hand model in the future, so it might be better
to keep the separate mesh instead of extruding tho.

V8: arms/legs work correctly now.
FUCK YEEEAAAAAHHHH!!!!!!!!!

V9: Just a concept for colored outlines, nothin much else iirc. (Also an FNF specific model with anims)
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β”‚ β”‚β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ”‚
β”‚β–’β”‚β–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ”‚
β”‚β–’β”‚β–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ”‚
β”‚β–’β”‚β–ˆβ–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ”‚
β”‚β–’β”‚β–ˆβ–ˆβ–„β–„β–„β–„β–ˆβ–ˆβ”‚
β””β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”˜
            
holmat1 🌟 2026-04-05 23:21 πŸ‡¨πŸ‡Ώ
the changelog.md I have for making my first humanoid model (part 2):
V6: changed the model a bunch and added an outline, works pretty well, not sure about other programs,
but blockbench in Outer rendering is handling it well.
The outlines are just the outer layers, individually resized to fit each part entirely, then all of them
are resized by 0.5 units.
Also the animations broke :/ the rig still works but the anim. points are just blank for some reason.
Note: still the face should probably be changed. Also the inner parts of the model should be either:
a) shrunken more so they don't clip out with strong rotations
or
b) removed completely, just keeping the hand and closing it off higher up for a fake inner layer
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